Weapons are items that are used to attack and defeat mobs or other players if PVP is enabled. There are four different categories of weapons: Light Melee, Heavy Melee, Archery, and Magic. Defeating hostile mobs will award the player with Combat XP and XP for the combat skill of the weapon currently held. If no weapon is held, no weapon class XP will be awarded. The damage for each weapon increases for each level of the corresponding weapon skill that the players have.
When multiple players simultaneously attack a hostile mob, only the damage dealt by a randomly selected player will register.
Weapons[]
Melee weapons are weapons specialized for close-combat attacks. They have a chance to do critical hits which increases damage by 50% of the base damage.
Heavy Melee weapons[]
Heavy Melee weapons generally deal more damage than Light Melee weapons.
Light Melee weapons[]
Light Melee weapons generally deal less damage than Heavy Melee weapons. Most of these weapons have the same attack speed as Heavy Melee weapons, but the rageblade has the fastest attack speed.
Shields[]
Shields are weapons that can damage and reduce damage from mobs. They can also push mobs in a straight line.
Ranged weapons[]
Ranged weapons are not as effective in close combat, but more so at attacking mobs from a distance.
Archery[]
Bows deal different amounts of damage depending on the duration that the bow has been drawn and the player's Archery level. Full charges will deal full damage, while short charges deal less. Bows require arrows to fire, using 1 arrow per released charge.
Magic[]
Magic weapons do not need ammunition of any sort. Some magic weapons, such as the Slime Queen's scepter, may heal the player when an enemy is hit.
Critical hits[]
Melee weapons have a chance of dealing a critical hit (referred to as "star strikes" by Ivon). Critical hits deal 1.5x of the weapon's base damage. All ranged weapons except for the lightning scepter do not possess the ability to land critical hits.
Since the January 22, 2021 update, critical hits from melee weapons will deal a fixed amount of damage instead of a ranged amount.
Event weapons[]
Event weapons are limited items that can no longer be obtained after their respective events have ended. They can still be obtained through trading with other players.
Mushroom Event
Weapon stats[]
Name | Base damage | Other damage | Damage increase | DPS (approx.) | Other info | Weapon type/types |
---|---|---|---|---|---|---|
Wooden Sword | 10 HP | +5 HP (critical) | +0.2 per Light Melee skill level | 22.5 HP | This was the first weapon added to the game. | Slashing |
Stone Sword | 15 HP | +8 HP (critical) | 30 HP | None. | Slashing | |
Iron Sword | 22 HP | +11 HP (critical) | 33.75 HP | None. | Slashing | |
Rageblade | 13 HP | +7 HP (critical) | 52 HP - 130 HP (max speed; without crits) | This weapon, after hitting an enemy or a player (without dealing any damage) a few (approximately 15) times, will start to increase its rate of attack from about 4 hits per second to 10 hits per second. | Slashing | |
Cutlass | 18 HP | +9 HP (critical) | 40.5 HP | This was the first event weapon in the game. | Slashing | |
Aquamarine Sword | 18 HP | +9 HP (critical) | 40.5 HP | This weapon deals very high knockback and has a wide range. | Slashing | |
Cactus Spike | 25 HP | +13 HP (critical) | 56.25 HP | This weapon deals very little knockback. | Piercing | |
Diamond Great Sword | 28 HP | +14 HP (critical) | 63 HP | None. | Slashing | |
The Captain's Rapier | 30 HP | +15 HP (critical) | 67.5 HP | This weapon deals very high knockback towards mobs and increases the drop chances of items from mobs by 20%. | Piercing | |
Maple Shield | 7 HP | +4 HP (critical) | 11.25 HP | Any damage taken from mobs will be reduced by 40% if the player is holding the maple shield. | Striking | |
Frost Sword | 18 HP | +9 HP (critical) | 40.5 HP | Every four hits dealt to a hostile mob inflicts the slowness effect, causing the attacked mob to become slow. | Slashing, Frost | |
Ruby Sword | 60 HP | +30 HP (critical) | ~135 HP | This weapon does the most damage of the Light Melee weapons. | Slashing | |
Serpent's Hook | 55 HP | +28 HP (critical) | ? | It has the ability to spin, doing 18 damage 2 times a second. | Slashing, Void | |
Antler Dagger | 24 HP | +12 HP (critical) | ? | It is unimplemented in-game, but appears in the Combat Catalogue. | Slashing | |
Jolly Dagger | 52 HP | +26 HP (critical) | ~41 HP | Heals the player when successfully damaged a hostile mob. | Slashing, Ethereal | |
Wooden Mallet | 12 HP | +6 HP (critical) | +0.2 per Heavy Melee skill level | 24 HP | None. | Striking |
Granite Hammer | 14 HP | +7 HP (critical) | 28 HP | None. | Striking | |
Iron War Axe | 16 HP | +8 HP (critical) | 28.8 HP | None. | Slashing | |
Obsidian Greatsword | 24 HP | +12 HP (critical) | 36 HP | None. | Slashing | |
Gilded Steel Hammer | 25 HP | +13 HP (critical) | 45 HP | None. | Striking | |
Diamond War Hammer | 32 HP | +16 HP (critical) | 56 H.P | None. | Striking | |
Kong's Axe | 17 HP | +8.5 HP (critical) | 30.6 HP | None. | Slashing | |
Pumpkin Hammer | 20 HP | +10 HP (critical) | 40 HP | This weapon has increased knockback. | Striking | |
The Dragonslayer | 45 HP | +23 HP (critical) | 90 HP | None. | Slashing | |
Antler Shield | 15 HP | +8 HP (critical) | 33.75 HP | This weapon can be obtained by defeating any mobs while having Might of Fhanhorn Effect. Any damage taken from mobs will be reduced by 60% if the player is holding the antler shield. | Striking | |
Antler Hammer | 35 HP | +18 HP (critical) | 78.75 HP | This weapon can be obtained by defeating any mobs while having Might of Fhanhorn effect. | Striking | |
Frost Hammer | 24 HP | +12 HP (critical) | ? | Every four hits dealt to a hostile mob inflicts the slowness effect, causing the attacked mob to become slow. | Striking, Frost | |
Infernal Hammer | 48 HP | +24 HP (critical) | This is the only heavy melee weapon to have a Magical Class. | Striking, Inferno | ||
Trout's Fury | 11 HP | +6 HP (critical) | ? | This weapon deals extremely high knockback to mobs. | Striking, Hydro | |
Serpent's Bane | 65 HP | +33 HP (critical) | ? | This weapon deals the second most raw damage out of all melee weapons. | Slashing | |
The Reaper's Scythe | 68 HP | +34 HP (Critical) | ? | This weapon deals the most raw damage out of all melee weapons. | Slashing, Void | |
Wooden Shortbow | 10 HP | 1x-1.7x Base damage (charged) | +0.2 per Archery skill level | 40 HP | Requires a stone short arrow, iron short arrow, or steel short arrow to shoot. | Piercing (With a small arrow) |
Iron Shortbow | 18 HP | 1x-1.7x Base damage (charged) | ? | Requires a stone short arrow, iron short arrow, or steel short arrow to shoot. to shoot | Piercing (With a small arrow) | |
Golden Shortbow | 22 HP | 1x-1.7x Base damage (charged) | ? | Requires a stone short arrow, iron short arrow, or steel short arrow to shoot. to shoot | Piercing (With a small arrow) | |
Ancient Longbow | 20 HP | 1x-1.7x Base damage (charged) | 60 HP | Requires a stone long arrow, iron long arrow, or steel long arrow to shoot. | Piercing (With a large arrow) | |
Azarathian Longbow | 26 HP | 1x-1.7x Base damage (charged) | 70 HP | This weapon, upon shooting an enemy, will heal the player wielding it. | Piercing (With a large arrow) | |
The Reaper's Crossbow | 34 HP | 1x-1.7x Base Damage (charged) | ? | This weapon is the only current crossbow in-game. | Piercing (With a bolt) | |
Spellbook | 22 HP | None | +0.2 damage per Magic skill level | 22 HP | None. | Inferno |
Tidal Spellbook | 36 HP | None | 36 HP | None. | Hydro | |
Staff of Godzilla | 20 HP | None | 20 HP | None. | Quake | |
Lightning Scepter | 6 HP | N/A | 30 HP | This weapon attacks using a unique lighting blast similar to the Wizard Boss's attack with a very high attack rate but low damage per hit. | Storm | |
Ruby Staff | 36 HP | None | 36 HP | None. | Quake | |
Spirit Spellbook | 30 - 46 HP | None | 30 - 46 HP | The color of the fireball determines the base damage that is taken. | Void | |
Slime Queen's Scepter | 46 HP | 1x-1.35x Base damage (charged) | 46 HP | When hitting an enemy 3 times, a beam similar to the Slime Queen's beam attack that drains 20 HP from the enemy 5 times, dealing 100 HP in total. | Ethereal | |
Candy Cane Scepter | 38 HP | None | 38 HP | None. | Frost |
Shield damage reduction[]
Shield | Damage reduction |
---|---|
Maple Shield | 40% |
Antler Shield | 60% |