Weapons are items that are used to attack and defeat mobs. There are four different categories of weapons: Light Melee, Heavy Melee, Archery, and Magic. Defeating hostile mobs while a weapon is equipped will award the player with Combat XP as well as XP for the combat skill of the weapon. The damage for each weapon increases for each level of the corresponding weapon skill that the players have.
Contents
Melee weapons
Melee weapons are weapons specialized for close-combat attacks. They have a chance to do critical hits which increases damage by 50%. Melee weapons also have a certain range of attacking.
Heavy Melee weapons
Heavy Melee weapons typically deal more damage than Light Melee weapons but have a swing speed that is ~10% slower.
Light Melee weapons
Light Melee weapons are able to attack every 0.5 seconds except for the rageblade, which can attack even faster. However, they generally deal less damage than Heavy Melee weapons.
Shields
Shields are weapons that are able to damage and reduce damage from mobs.
Ranged weapons
Ranged weapons are not as effective in close combat, but more so at attacking mobs from a distances.
Archery
Bows deal different amounts of damage depending on the duration that the bow has been drawn and the player's Archery level. Full charges will deal full damage, while short charges deal less. Bows require arrows to fire, using 1 arrow per released charge. These arrows cannot be retrieved, even if the shot does not hit an enemy.
Magic
Magic weapons do not have a "charge" function and do not require any form of ammunition. Some magic weapons such as the tidal spellbook and staff of Godzilla deal area-of-effect (AOE) damage upon impacts.
Critical hits
Melee weapons have a chance of dealing a critical hit (referred to as "star strikes" by Ivon). Critical hits deal 1.5x of the weapon's base damage. All ranged weapons except for the static scepter do not possess the ability to land critical hits.
Since the January 22, 2021 update, critical hits dealt from melee weapons will deal a fixed amount of damage instead of a ranged amount.
Event weapons
These are weapons that are limited and can no longer be obtained after their respective events have ended. They can still be obtained through trading with other players.
Weapon stats
Name | Base damage | Other damage | Damage increase | DPS (approx.) | Other info |
---|---|---|---|---|---|
Wooden Sword | 10 HP | +5 HP (critical) | +0.2 per Light Melee skill level | 22.5 HP | This weapon deals the lowest damage of any weapon in the game. |
Stone Sword | 15 HP | +7.5 HP (critical) | 30 HP | None | |
Iron Sword | 15 HP | +7.5 HP (critical) | 33.75 HP | This weapon swings slightly faster than the stone sword. | |
Rageblade | 15 hp | +6.5 HP (critical) | 52 HP - 130 HP (max speed; without crits) | This weapon, after hitting an enemy or a player (without dealing any damage) a few (approximately 15) times, will start to increase its rate of attack from about 4 hits per second to 10 hits per second. | |
Cutlass | 18 HP | +9 HP (critical) | 40.5 HP | This weapon the same as the Aquamarine Sword but has less knockback and range. | |
Aquamarine Sword | 18 HP | +9 HP (critical) | 40.5 HP | This weapon has very high knockback and range. | |
Cactus Spike | 25 HP | +12.5 HP (critical) | 56.25 HP | This weapon has very little knockback. | |
Diamond Great Sword | 28 HP | +14 HP (critical) | 63 HP | None | |
The Captain's Rapier | 30 HP | +15 HP (critical) | 67.5 HP | This weapon deals very high knockback towards mobs and increases the drop chances of items from mobs by 20%. | |
Maple Shield | 5 HP | +3 HP (critical) | 11.25 HP | Any damage taken from mobs will be reduced by 40% if the player is holding the maple shield. | |
Frost Sword | 18 HP | +9 HP (critical) | 40.5 HP | Every four hits dealt to a hostile mob inflicts the slowness effect, causing the attacked mob to become slow. | |
Iron War Axe | 16 HP | +8 HP (critical) | +0.2 per Heavy Melee skill level | 28.8 HP | This is the only weapon players can unlock from Combat XP. |
Obsidian Greatsword | 24 HP | +12 HP (critical) | 36 HP | None | |
Gilded Steel Hammer | 25 HP | +12.5 HP (critical) | 45 HP | None | |
Diamond War Hammer | 32 HP | +16 HP (critical) | 56 HP | None | |
Kong's Axe | 17 HP | +8.5 HP (critical) | 30.6 HP | None | |
Pumpkin Hammer | 20 HP | +10 HP (critical) | 40 HP | This weapon has increased knockback. | |
The Dragonslayer | 45 HP | +22.5 HP (critical) | 90 HP | This is the Heavy Melee weapon that deals the most damage out of all the Melee weapons. | |
Antler Shield | 15 HP | +8 HP (critical) | 33.75 HP | This weapon can be obtained by defeating any mobs while having Might of Fhanhorn Effect. Any damage taken from mobs will be reduced by 60% if the player is holding the antler shield. | |
Antler Hammer | 35 HP | +18 HP (critical) | 78.75 HP | This weapon can be obtained by defeating any mobs while having Might of Fhanhorn effect. | |
Frost Hammer | 24 HP | +12 HP (critical) | ? | Every four hits dealt to a hostile mob inflicts the slowness effect, causing the attacked mob to become slow. | |
Infernal Hammer | 48 HP | +24 HP (critical) | ? | None | |
Basic Bow | 29 HP | 44 HP (fully charged) | +0.5 per Archery skill level | 40 HP | Requires an arrow to shoot. |
Artifact Bow | 42 HP | 66 HP (fully charged) | 60 HP | Requires an arrow to shoot. | |
Vamp Bow | 50 HP | 77 HP (fully charged) | 70 HP | This weapon, upon shooting an enemy, will heal the player who wielded it. | |
Spellbook | 55 HP | None | +3% damage per Magic skill level | 55 HP | This weapon deals the most damage of any Magic weapon. |
Tidal Spellbook | 50 HP | 20 HP (area of effect) | 50 HP (one enemy) - 175 HP (max damage) | This weapon has a unique area of effect ability. (AOE)
When a hostile mob gets hit by the tidal spellbook, mobs near the tidal blast will be dealt 40% of the main damage. | |
Staff of Godzilla | 30 HP | 10 HP
(area of effect) |
30 HP (one enemy) - 175 HP (max damage) | Similarly to the Tidal Spellbook, this weapon has AOE damage.
When a hostile mob gets hit by the Staff of Godzilla, mobs near the blast will be dealt 40% of the main damage. This weapon has a higher attack rate than other Magic weapons. | |
Static Scepter | 2 HP | N/A | 30 HP | This weapon is a weapon obtained from defeating Wizard Boss. It attacks using a unique lighting blast similar to the Wizard Boss's attack. This weapon is also the only ranged weapon that rapid fires or miss. | |
Ruby Staff | 50 HP | N/A | 50 HP | This weapon will heal 15 HP to the player with lowest health nearby. |